

The enemies in the DLC do feel pretty fresh and more than just reskins. But I guess that’s what’s farming is for.
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And I know that there are new class mods to alter builds further, and yet I didn’t get any yet. I went the entire 6-7 hours of the DLC (with all the side mission) and didn’t get a single legendary shield drop to replace my level 50 one.

One thing I did notice as I played was that drop rates were not amazing throughout the campaign. It’s…very good, as you might imagine, and there are going to be a lot of new builds opened up as a result. With Amara, that means I’m rocking both her Mystical Assault perk for double action skills and her Forceful Expression perk for bonus elemental damage.
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The main benefit of the extra levels, however, are the extra skill points, where now there’s enough to take you down two full skill trees per character and then some. By the end of my Amara playthrough, my best gun was probably a level 57 Roisen’s Thorns, an old gun that has recent been buffed to be really damn good. I got a ton of use out of a new DLC SMG that changes elemental damage type every time you reload it and a new incendiary AR where I couldn’t actually figure out its special perk, but it did a ton of damage. The good news, however, is that many of the new guns are solid, and many old guns have been buffed. But that’s the exception, not the rule, and you’ll have to mostly rely on new drops to replace your old stuff. Most of your old god rolls are just not going to be useful once you go up a few new levels, with rare exceptions like my level 53 Wedding Vow with 115% bonus radiation damage on FL4K that does so much damage it can be useful until the new max. Every time you level, the enemies level with you, and yet you have not replaced all your gear instantly, so the game gets instantly harder (granted I did play the entire thing on TVHM Mayhem 4). That has a number of effects on the game, namely making the storyline a good deal harder than it was in the Moxxi DLC where there was no level increase. The level cap has gone up from 53 to 57, though if you haven’t played since the base game of Moxxi, from 50 to 57. And Love, Guns and Tentacles works on that level as well, with only a few issues. It’s just a wildly different kind of story from the base game or last Moxxi DLC.īut we’re not here to psychoanalyze NPCs, I suppose, we’re here to shoot things. Even subplots that start out comedic (a private investigator that has lost his memory and constantly keeps retelling you the same thing) end up turning out rather serious and tragic. Still, the entire thing works if you read between the lines and understand what the storyline is trying to convey about the stresses of relationships and permanent bonds to another person, and it’s deeper than you might expect from a Borderlands game. There’s an aside where we meet a big, burly, boisterous hunter character that Hammerlock seems briefly interested in as more his “type,” but it’s just a line or two, and I thought that it would be more of a potential storyline than it was.
